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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / VisualScripting.Flow / Dependencies / NCalc / ParameterArgs.cs
using System;

namespace Unity.VisualScripting.Dependencies.NCalc
{
    public class ParameterArgs : EventArgs
    {
        private object _result;

        public object Result
        {
            get
            {
                return _result;
            }
            set
            {
                _result = value;
                HasResult = true;
            }
        }

        public bool HasResult { get; set; }
    }
}